Shinsei Industry VF-11B/C Thunderbolt

Thunderbolt over Eden

Mekton Zeta play stats


Fighter

Name                    Weight          Cost
VF-11B/C Thunderbolt    9t              568.2

MECHA PLAY STATS
Configuration   MV  MR  Land MA     Flight MA
Battroid        -0      6 (67mph)   26 (Mach 1.6)
Gerwalk         -0      6 (67mph)   42 (Mach 4.7)
Fighter         -1      ---------   56 (Mach 8.6)

Flight in Atmosphere:
                                    10,000 m          30,000 m
Battroid                            20 (672 mph)      20 (672 mph)
Gerwalk                             21 (753 mph)      21 (753 mph)
Fighter                             37 (Mach 3.6)     56 (Mach 8.6)

MANEUVER POOL                   MAIN SYSTEMS
                                Power Plant XS: 1
MECHA COMBAT SKILLS             Plant split between LL, RL
Mecha Piloting  +MR=            Desert, space, reentry protection
Mecha Fighting  +MR=            Transform: figher, hybrid, efficient
Mecha Melee     +MR=            +2 MV Verniers
Mecha Gunnery   +MR=
Mecha Missiles  +MR=

    COMMAND ARMOR, ARMOR, AND SERVOS
ServoModule CA-SP   CA-DC   CA-AbC  SP  DC  AbC Kills   Add+
Torso                               5   2       10
Head                                2   2       3
Left Arm                            3   2       5       +1
Right Arm                           3   2       5       +1
Left Leg                            4   2       5       +1
Right Leg                           4   2       5       +1
Left Wing                           2   2       4
Right Wing                          2   2       4


MOVEMENT SYSTEMS                SENSORS
Movement System Loc Kills       Sensors Main    Backup
L. Thrst (13MA) LL  0           Loc     Torso   Head
R. Thrst (13MA) RL  0           Range   15km    1km
                                Comm    1500km  300km
                                Kills   2       2
                                Notes
                                
                        ARMAMENT
Weapon          WA  Range   Damage  Shots   Kills   Loc Notes
Left Hand       +0  Melee   1+1K    na      1       LA  Quick, Handy
Right Hand      +0  Melee   1+1K    na      1       RA  Quick, Handy
AA Laser        +1  3       2K      inf.    2       H   BV3
Gun Pod         +0  6       3K              3       1-H BV6, Phalanx Var.
 AP Tracer ammo +1          AP      10                  AP, Tracer
AP Bayonet      +0  Melee   2KAP    na      2       "   AP, mated to gun

1 extra clip    +1          AP      10                  stored under shield


        SUBASSEMBLIES
Cockpit     # Crew  Type    Enc.    Options
Torso       1       Screen  Canopy  Escape Pod
Subassemblies                       Loc     Kills
Liftwire                            T
Antitheft Code Lock                 T
Spotlights                          T
Weapon Mount (for gun in fighter)   T
Wing Hardpoints (one each)          LW/RW

        SHIELDING
Shield      DA  SP  DC  AbC Loc     Notes
Standard    -2  8   2       LA

FAST Pack

Weight +3t, Cost +115

Configuration   MV  MR  Land MA     Flight MA
Battroid        -0      6 (67mph)   40 (Mach 4.2)
Gerwalk         -0      6 (67mph)   63 (Mach 11)
Fighter         -0      ---------   84 (Mach 20.1)

MAIN SYSTEMS
Space protection
Transform: fighter, hybrid, efficient
+3 MV Verniers

    COMMAND ARMOR, ARMOR, AND SERVOS
ServoModule CA-SP   CA-DC   CA-AbC  SP  DC  AbC Kills   Add+
Left Pod                            3   2       0
Right Pod                           3   2       0
Left Leg    1       2
Right Leg   1       2

MOVEMENT SYSTEMS
Movement System Loc Kills
L. Pod (7 MA)   LP
R. Pod (7 MA)   RP

                        ARMAMENT
Weapon          WA  Range   Damage  Shots   Kills   Loc Notes
HMMM Mk. 6      +0  11      4K      8       2       LP  all missiles linked
HMMM Mk. 6      +0  11      4K      8       2       LP  all missiles linked
HMMM Mk. 6      +0  11      4K      8       2       RP  all missiles linked
HMMM Mk. 6      +0  11      4K      8       2       RP  all missiles linked
Chaff/Flare     +0  na      1K      20      1       LCA Countermissiles
Chaff/Flare     +0  na      1K      20      1       RCA chaff/flares linked

Atmospheric FAST Pack

Identical to standard FAST Pack, but can be used in an atmosphere and maximum atmospheric speed in any mode is MA 21 (753 mph).

Solid Rocket Boosters

B-Mod -3, Cost +30
Two boosters, each 500 MA Points, +30 Max Boost

Radome

Weight 4.5 tons, Cost: 94.3

Configuration   MV  MR  Land MA     Flight MA
Battroid        -0      6 (67mph)   17 (457 mph)
Gerwalk         -0      6 (67mph)   29 (Mach 2.1)
Fighter         -0      ---------   38 (Mach 3.8)

    COMMAND ARMOR, ARMOR, AND SERVOS
ServoModule CA-SP   CA-DC   CA-AbC  SP  DC  AbC Kills   Add+
Pod                                 1   1

SENSORS
Sensors Main    Backup
Loc     Pod     Radar
Range   50km    500km
Comm    planet  -
Kills   2       4
Thunderbolt in GERWALK mode

Roleplaying Notes

Specs for the Thunderbolt are available from Egan Loo’s Macross Compendium.

The VF-11B and VF-11C have identical statistics, but for role-playing purposes keep in mind that the VF-11C has improved navigation equipment, and a slightly redesigned FAST Pack.

Although the Thunderbolt does have wing hardpoints, these are almost never used in practice. The wing hardpoints are apparently employed to carry heavy ordnance for strikes against fixed targets.

FAST Packs

The FAST Packs are actually made up of two seperate components – two booster pods that are mounted on the dorsal surface, and two conformal fuel tank/decoy dispensers that are mounted on the engines. There are standard booster pods and rarely-used atmospheric booster pods, but the fuel tank parts are the same.

The atmospheric FAST Packs are only available in small numbers, and are very rarely used. A Super Thunderbolt in an atmosphere can’t exceed Mach 1 – the shock waves from the FAST pack’s pods would cause the fighter to go out of control and crash.

The booster pods and fuel tanks may be jettisoned seperately or together. Although the booster pods must be jettisoned before atmospheric reentry, the fuel tanks may be used in an atmosphere and don’t affect speed.

Design Notes

I went by the reported performance when figuring speed, since using the thrust to weight ratio produces a fighter much faster than the VF-11 is supposed to be.

Notice the FAST Pack do not have reentry protection. Standard FAST Packs can’t be used in an atmosphere at all, and atmospheric FAST Packs require some form of protection such as a reentry capsule.

The solid rocket boosters were designed as a +50 and a +10 booster to get the right speed increase, but since they’re actually the same size, I just split the boost in half.

The Radome can be used in any mode, but it doesn’t have reentry protection. I threw this in mostly because it took very little time to design.

When I find the time, I’ll post the the Full Armored Thunderbolt, which appears very briefly in Macross 7, and also Mylene’s Custom model and the VF-11Ds used by the Jammingbirds.

There are also some design issues common to all variable fighters.