Shinsei Industry VF-11B/C Thunderbolt
Mekton Zeta play stats
Name Weight Cost VF-11B/C Thunderbolt 9t 568.2 MECHA PLAY STATS Configuration MV MR Land MA Flight MA Battroid -0 6 (67mph) 26 (Mach 1.6) Gerwalk -0 6 (67mph) 42 (Mach 4.7) Fighter -1 --------- 56 (Mach 8.6) Flight in Atmosphere: 10,000 m 30,000 m Battroid 20 (672 mph) 20 (672 mph) Gerwalk 21 (753 mph) 21 (753 mph) Fighter 37 (Mach 3.6) 56 (Mach 8.6) MANEUVER POOL MAIN SYSTEMS Power Plant XS: 1 MECHA COMBAT SKILLS Plant split between LL, RL Mecha Piloting +MR= Desert, space, reentry protection Mecha Fighting +MR= Transform: figher, hybrid, efficient Mecha Melee +MR= +2 MV Verniers Mecha Gunnery +MR= Mecha Missiles +MR= COMMAND ARMOR, ARMOR, AND SERVOS ServoModule CA-SP CA-DC CA-AbC SP DC AbC Kills Add+ Torso 5 2 10 Head 2 2 3 Left Arm 3 2 5 +1 Right Arm 3 2 5 +1 Left Leg 4 2 5 +1 Right Leg 4 2 5 +1 Left Wing 2 2 4 Right Wing 2 2 4 MOVEMENT SYSTEMS SENSORS Movement System Loc Kills Sensors Main Backup L. Thrst (13MA) LL 0 Loc Torso Head R. Thrst (13MA) RL 0 Range 15km 1km Comm 1500km 300km Kills 2 2 Notes ARMAMENT Weapon WA Range Damage Shots Kills Loc Notes Left Hand +0 Melee 1+1K na 1 LA Quick, Handy Right Hand +0 Melee 1+1K na 1 RA Quick, Handy AA Laser +1 3 2K inf. 2 H BV3 Gun Pod +0 6 3K 3 1-H BV6, Phalanx Var. AP Tracer ammo +1 AP 10 AP, Tracer AP Bayonet +0 Melee 2KAP na 2 " AP, mated to gun 1 extra clip +1 AP 10 stored under shield SUBASSEMBLIES Cockpit # Crew Type Enc. Options Torso 1 Screen Canopy Escape Pod Subassemblies Loc Kills Liftwire T Antitheft Code Lock T Spotlights T Weapon Mount (for gun in fighter) T Wing Hardpoints (one each) LW/RW SHIELDING Shield DA SP DC AbC Loc Notes Standard -2 8 2 LA
Weight +3t, Cost +115 Configuration MV MR Land MA Flight MA Battroid -0 6 (67mph) 40 (Mach 4.2) Gerwalk -0 6 (67mph) 63 (Mach 11) Fighter -0 --------- 84 (Mach 20.1) MAIN SYSTEMS Space protection Transform: fighter, hybrid, efficient +3 MV Verniers COMMAND ARMOR, ARMOR, AND SERVOS ServoModule CA-SP CA-DC CA-AbC SP DC AbC Kills Add+ Left Pod 3 2 0 Right Pod 3 2 0 Left Leg 1 2 Right Leg 1 2 MOVEMENT SYSTEMS Movement System Loc Kills L. Pod (7 MA) LP R. Pod (7 MA) RP ARMAMENT Weapon WA Range Damage Shots Kills Loc Notes HMMM Mk. 6 +0 11 4K 8 2 LP all missiles linked HMMM Mk. 6 +0 11 4K 8 2 LP all missiles linked HMMM Mk. 6 +0 11 4K 8 2 RP all missiles linked HMMM Mk. 6 +0 11 4K 8 2 RP all missiles linked Chaff/Flare +0 na 1K 20 1 LCA Countermissiles Chaff/Flare +0 na 1K 20 1 RCA chaff/flares linked
Identical to standard FAST Pack, but can be used in an atmosphere and maximum atmospheric speed in any mode is MA 21 (753 mph).
B-Mod -3, Cost +30 Two boosters, each 500 MA Points, +30 Max Boost
Weight 4.5 tons, Cost: 94.3 Configuration MV MR Land MA Flight MA Battroid -0 6 (67mph) 17 (457 mph) Gerwalk -0 6 (67mph) 29 (Mach 2.1) Fighter -0 --------- 38 (Mach 3.8) COMMAND ARMOR, ARMOR, AND SERVOS ServoModule CA-SP CA-DC CA-AbC SP DC AbC Kills Add+ Pod 1 1 SENSORS Sensors Main Backup Loc Pod Radar Range 50km 500km Comm planet - Kills 2 4
The VF-11B and VF-11C have identical statistics, but for role-playing purposes keep in mind that the VF-11C has improved navigation equipment, and a slightly redesigned FAST Pack.
Although the Thunderbolt does have wing hardpoints, these are almost never used in practice. The wing hardpoints are apparently employed to carry heavy ordnance for strikes against fixed targets.
The FAST Packs are actually made up of two seperate components – two booster pods that are mounted on the dorsal surface, and two conformal fuel tank/decoy dispensers that are mounted on the engines. There are standard booster pods and rarely-used atmospheric booster pods, but the fuel tank parts are the same.
The atmospheric FAST Packs are only available in small numbers, and are very rarely used. A Super Thunderbolt in an atmosphere can’t exceed Mach 1 – the shock waves from the FAST pack’s pods would cause the fighter to go out of control and crash.
The booster pods and fuel tanks may be jettisoned seperately or together. Although the booster pods must be jettisoned before atmospheric reentry, the fuel tanks may be used in an atmosphere and don’t affect speed.
I went by the reported performance when figuring speed, since using the thrust to weight ratio produces a fighter much faster than the VF-11 is supposed to be.
Notice the FAST Pack do not have reentry protection. Standard FAST Packs can’t be used in an atmosphere at all, and atmospheric FAST Packs require some form of protection such as a reentry capsule.
The solid rocket boosters were designed as a +50 and a +10 booster to get the right speed increase, but since they’re actually the same size, I just split the boost in half.
The Radome can be used in any mode, but it doesn’t have reentry protection. I threw this in mostly because it took very little time to design.
When I find the time, I’ll post the the Full Armored Thunderbolt, which appears very briefly in Macross 7, and also Mylene’s Custom model and the VF-11Ds used by the Jammingbirds.
There are also some design issues common to all variable fighters.