Stonewell Bellcom VF-4 Lightning III
Mekton Zeta play stats
MECHA PROFILE Name Weight Cost VF-4 Lightning III 14 tons 237.8 MECHA PLAY STATS Configuration MV MR Land MA Flight MA Battroid -0 6 (67mph) 18 (524mph) Gerwalk -1 6 (67mph) 27 (Mach 1.8) Fighter -2 --------- 36 (Mach 3.4) MANEUVER POOL MAIN SYSTEMS Power Plant XS: 5 MECHA COMBAT SKILLS Plant split between LL, RL Mecha Piloting +MR= Desert, space, reentry protection Mecha Fighting +MR= Transform: fighter, hybrid, weapon network Mecha Melee +MR= +1 MV Verniers Mecha Gunnery +MR= VTOL Mecha Missiles +MR= COMMAND ARMOR, ARMOR, AND SERVOS ServoModule CA-SP CA-DC CA-AbC SP DC AbC Kills Add+ Torso 4 1 8 Head 1 1 1 Left Arm 2 1 4 Right Arm 2 1 4 Left Leg 3 1 4 +1 Right Leg 3 1 4 +1 Left Wing 0 0 2 Right Wing 0 0 2 MOVEMENT SYSTEMS SENSORS Movement System Loc Kills Sensors Main Backup L. Thrst (8 MA) LL 0 Loc Torso Head R. Thrst (8 MA) LL 0 Range 11km 1km Comm 1300km 300km Kills 2 2 Notes ARMAMENT Weapon WA Range Damage Shots Kills Loc Notes Right Hand +0 Melee 1K na 1 RA Quick, Handy Left Hand +0 Melee 1K na 1 LA Quick, Handy R. Beam Cannon +1 7 3K inf. 3 RA Interservo crosslink L. Beam Cannon +1 7 3K inf. 3 LA | | 6 Missiles +0 15 8K 6 3 T Seeking: 2, Skill 6+ SUBASSEMBLIES Cockpit # Crew Type Enc. Options Torso 1 Screen Canopy Escape Pod Subassemblies Loc Kills Liftwire T Antitheft Code Lock T Spotlights T
The first official drawings of a transformed VF-4 were for the recently-released Playstation game, Macross Digital Mission VF-X. The picture above was apparently scanned from advertising material for that game. Notice the picture shows a gunpod. None of the other information I’ve found (including the game itself) indicates that VF-4s carry gunpods, so I didn’t include one in my design. There’s no reason a gunpod couldn’t be picked up when needed, though.
Certain liberties were taken here, mostly with speed, since Mekton Zeta doesn’t try to keep track of speed at various altitudes. For simplicity, I just went by the thrust/weight ratio.
There are certain design issues common to all variable fighters.