Wing and Fuselage Hardpoints

Wing and Fuselage Hardpoints

An explanation of how to handle weapon hardpoints with MTS was posted in rec.games.mecha a while back by R. Tal. That post is repeated here.

  1. Define a Hardpoint as a Weapon Mount with a Quick-Change Mount (i.e., for 2 Spaces and 3CP you can carry an interchangeable load of as many spaces as the spaces of the servo that the Hardpoint is fitted to).
  2. Design your Mecha with Hardpoints, but don’t fill them.
  3. Calculate your Mecha’s weight, MAs and MV.
  4. Build whatever equipment you like, as long as it can fit into the Hardpoints (efficiency time).
  5. Equip your Mecha with whatever load of mixed Hardpoint equipment you like; to determine the effects of that load, add up all kills of all Hardpoint equipment and divide by 20 – the result is the B-Mod of the hardpoint equipment load (see Z+ p.64 for a definition of B-Mod).