Zentradi Esbeliben Regult Battle Pod
Mekton Zeta play stats
Name Weight Cost Regult 38t 58.9 MECHA PLAY STATS Configuration MV MR Land MA Flight MA (space only) Pod -3 5 (57 mph) 6 (67 mph) MANEUVER POOL MAIN SYSTEMS Power Plant XS: 5 MECHA COMBAT SKILLS Space protection Mecha Piloting +MR= Mecha Fighting +MR= Mecha Melee +MR= Mecha Gunnery +MR= Mecha Missiles +MR= COMMAND ARMOR, ARMOR, AND SERVOS ServoModule CA-SP CA-DC CA-AbC SP DC AbC Kills Add+ Torso 5 0 10 L. Leg 2 0 4 +1 R. Leg 2 0 4 +1 MOVEMENT SYSTEMS SENSORS Movement System Loc Kills Sensors Main Thrusters (6MA) T Loc T Range 2km Comm 500km Kills 1 ARMAMENT Weapon WA Range Damage Shots Kills Loc Notes L. Etrn. Beam 0 7 5K inf. 1 T Electron beam lnkd, R. Etrn. Beam 0 7 5K inf. 1 T Fragile L. AP cannon -1 2 2K 2 T BV2, AP lnkd R. AP cannon -1 2 2K 2 T BV2, AP lnkd Cannon ammo 20 4 T L. AA Laser +1 6 2K inf. 2 T AA Lasers linked R. AA Laser +1 6 2K inf. 2 T AA Lasers linked SUBASSEMBLIES Cockpit # Crew Type Enc. Options 10 T 1 Screen Armored Subassemblies Loc Kills Weapon linkages
The Regult is the basic Zentradi combat unit. There are missile carrier and scout variants, but this version is the most common Zentradi mecha. Since the Regult has been in production for almost 300,000 years, there are quite a few of them around.
A single Regult pod is not especially effective, and would be hopelessly outclassed by any variable fighter. They rely on numbers to be effective – while a UN Spacy carrier might have two or three hundred variable fighters at most, any Zentradi warship will have thousands of Regults.
Since Zentradi are “Mekton scale” themselves, I used the roadstriker scale rules for cockpits – ten spaces are set aside for a Zentradi pilot with up to body type 10.
This design trades four kills for eight spaces in the torso and uses the weight inefficiency to get the weight and durability to come out right. Credit for this approach goes to William R. Hutton.