General Galaxy VF-22S Sturmvogel
(aka Bluegazer)
Mekton Zeta play stats
MECHA PROFILE
Name Weight Cost
VF-22S Sturmvogel 9.3t 2431
MECHA PLAY STATS
Configuration MV MR Land MA Flight MA
Battroid +2 8 (90mph) 60 (Mach 10)
Gerwalk +2 8 (90mph) 90 (Mach 23.1)
Fighter +2 --------- 120 (Mach 41.7)
Flight in Atmosphere:
10,000 m 30,000 m
Battroid 20 (672 mph) 20 (672 mph)
Gerwalk 21 (753 mph) 21 (753 mph)
Fighter 44 (Mach 5.2) 89 (Mach 22.6)
MANEUVER POOL +200% MAIN SYSTEMS
Power Plant XS: 5
MECHA COMBAT SKILLS Plant in Torso
Mecha Piloting +MR= Desert, space, reentry protection
Mecha Fighting +MR= Transform: fighter, hybrid, efficient
Mecha Melee +MR= +2 MV Verniers
Mecha Gunnery +MR= ACE +100% MP
Mecha Missiles +MR= Stealth
Cloak (all but Mag. rfrct, no visual cloak)
COMMAND ARMOR, ARMOR, AND SERVOS
ServoModule CA-SP CA-DC CA-AbC SP DC AbC Kills Add+
Torso 6 4 14
Head 4 4 6
Left Arm 4 4 7 +1
Right Arm 4 4 7 +1
Left Leg 6 4 7 +2
Right Leg 6 4 7 +2
Left Wing 3 4 5
Right Wing 3 4 5
MOVEMENT SYSTEMS SENSORS
Movement System Loc Kills Sensors Main Backup
Thruster (58MA) T 0 Loc Torso Head
Range 20km 1km
Comm 1800km 300km
Kills 2 2
Notes
ARMAMENT
Weapon WA Range Damage Shots Kills Loc Notes
Left Hand +0 Melee 1+1K na 1 LA Quick, Handy
Right Hand +0 Melee 1+1K na 1 RA Quick, Handy
AA Laser +1 5 2K inf. 2 H BV3
L. Arm Laser +1 8 4K inf. 4 LA BV3, crosslinked
R. Arm Laser +1 8 4K inf. 4 RA BV3, AM-variable
L. Dorsal Lnchr +0 11 4K 16 4 T linked
R. Dorsal Lnchr +0 11 4K 16 4 T linked
L. Vntrl Lnchr +0 11 4K 16 4 T linked
R. Vntrl Lnchr +0 11 4K 16 4 T linked
GV-17L gun pod 1+1 6 3K 3 1-H BV6, Phalanx Var.
AP Tracer ammo AP 20 8 AP, Tracer
GV-17L gun pod 1+1 6 3K 3 1-H BV6, Phalanx Var.
AP Tracer ammo AP 20 8 AP, Tracer
SUBASSEMBLIES
Cockpit # Crew Type Enc. Options
Torse 1 Screen Canopy Escape Pod
Subassemblies Loc Kills
Liftwire T
Antitheft Code Lock T
Spotlights H
Storage Module T
Weapon Mounts (for gun in fighter) T
3 Hardpoints (Internal Bays) T
SHIELDING
Shield DA SP DC AbC Loc Notes
Standard -3 5 4 LA
Standard -3 5 4 RA
Reactive +0 8 T Offensive, doesn’t reset
Roleplaying Notes
Specs for the Sturmvogel are available from Egan Loo’s Macross Compendium.
The VF-22 has lower speeds for use in atmosphere from ground to 10,000 meters and from 10,000 to 30,000 meters. The flight MA reflects speeds possible from 30,000 meters to space. The structure of the fighter simply can’t stand up to any more speed in the atmosphere.
The three hardpoints are actually internal weapons bays. Each is large enough to accomodate a large missile (or presumably several smaller weapons), but any weapons carried will add to the cost of the fighter and decrease its maneuverability.
The only weapons seen deployed from these bays in Macross 7 are long range corvette scale missiles with nuclear warheads. However, UN Spacy authorizes the use of reaction weapons only in dire emergencies. I don’t recommend using anything that powerful. Besides, even with conventional warheads missiles that big should be able to mess up a Varauta frigate!
Design Notes
There are also several design issues common to all variable fighters.