Stonewell Bellcom VF-4 Lightning III

Mekton Zeta play stats
MECHA PROFILE
Name Weight Cost
VF-4 Lightning III 14 tons 237.8
MECHA PLAY STATS
Configuration MV MR Land MA Flight MA
Battroid -0 6 (67mph) 18 (524mph)
Gerwalk -1 6 (67mph) 27 (Mach 1.8)
Fighter -2 --------- 36 (Mach 3.4)
MANEUVER POOL MAIN SYSTEMS
Power Plant XS: 5
MECHA COMBAT SKILLS Plant split between LL, RL
Mecha Piloting +MR= Desert, space, reentry protection
Mecha Fighting +MR= Transform: fighter, hybrid, weapon network
Mecha Melee +MR= +1 MV Verniers
Mecha Gunnery +MR= VTOL
Mecha Missiles +MR=
COMMAND ARMOR, ARMOR, AND SERVOS
ServoModule CA-SP CA-DC CA-AbC SP DC AbC Kills Add+
Torso 4 1 8
Head 1 1 1
Left Arm 2 1 4
Right Arm 2 1 4
Left Leg 3 1 4 +1
Right Leg 3 1 4 +1
Left Wing 0 0 2
Right Wing 0 0 2
MOVEMENT SYSTEMS SENSORS
Movement System Loc Kills Sensors Main Backup
L. Thrst (8 MA) LL 0 Loc Torso Head
R. Thrst (8 MA) LL 0 Range 11km 1km
Comm 1300km 300km
Kills 2 2
Notes
ARMAMENT
Weapon WA Range Damage Shots Kills Loc Notes
Right Hand +0 Melee 1K na 1 RA Quick, Handy
Left Hand +0 Melee 1K na 1 LA Quick, Handy
R. Beam Cannon +1 7 3K inf. 3 RA Interservo crosslink
L. Beam Cannon +1 7 3K inf. 3 LA | |
6 Missiles +0 15 8K 6 3 T Seeking: 2, Skill 6+
SUBASSEMBLIES
Cockpit # Crew Type Enc. Options
Torso 1 Screen Canopy Escape Pod
Subassemblies Loc Kills
Liftwire T
Antitheft Code Lock T
Spotlights T
Roleplaying Notes
The Macross Compendium, maintained by Egan Loo, has detailed information on the specs of the Lightning III.
The first official drawings of a transformed VF-4 were for the recently-released Playstation game, Macross Digital Mission VF-X. The picture above was apparently scanned from advertising material for that game. Notice the picture shows a gunpod. None of the other information I’ve found (including the game itself) indicates that VF-4s carry gunpods, so I didn’t include one in my design. There’s no reason a gunpod couldn’t be picked up when needed, though.
Design Notes
Certain liberties were taken here, mostly with speed, since Mekton Zeta doesn’t try to keep track of speed at various altitudes. For simplicity, I just went by the thrust/weight ratio.
There are certain design issues common to all variable fighters.